QSSR in Marvel's Spider-Man 2: What the 1.006.000 Update Does
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Marvel’s Spider-Man 2 supports QSSR on PS5 from patch 1.006.000, released on November 13, 2026, with support confirmed in both Fidelity and Performance modes. If you are checking whether your installed copy includes the update, the patch number is the first useful reference. The official notes identify QSSR improvements but do not publish a precise menu path, a default-on statement, or performance measurements for this game. This page separates those confirmed details from the questions the documents leave unanswered, so you can check the update without borrowing instructions from another title.
QSSR support in Spider-Man 2
Three details establish the support described here. First, Insomniac names version 1.006.000 as the QSSR update for Marvel’s Spider-Man 2. Second, the November 13 PlayStation announcement confirms both Fidelity and Performance modes. Third, the update is described for PS5, so the announcement is not limited to PS5 Pro owners.
Keep those statements together when checking compatibility. The patch number belongs to this game; it is not a console software version or a patch identifier shared by every title. Likewise, confirmation of two graphics modes does not establish a particular resolution, frame rate, or identical visual results between them. Those are separate questions for which the cited documents provide no figures. For the broader explanation of the technology, read what QSSR is.
How to enable QSSR in Spider-Man 2
Start by confirming that your installed Marvel’s Spider-Man 2 version is 1.006.000 or higher. Compare the displayed version with Insomniac’s release notes for this title, rather than another game’s update number. If your installed version predates that patch, complete the game update before looking for its QSSR changes.
Next, open the game’s graphics settings and use the labels actually shown in your installed version. The official patch notes do not publish a precise sequence of menu selections. This page therefore cannot give you a verified button-by-button path or the name of a confirmed manual toggle. It also cannot establish whether QSSR starts enabled automatically in Spider-Man 2.
Treat the two supported modes as confirmed compatibility information, not proof of a specific switch. Wolverine’s default-on statement does not answer this game’s settings question. If you need the general checking process, the QSSR enable guide explains how to distinguish version evidence from settings instructions. Here, the reliable starting point remains Spider-Man 2’s own patch record.
Which modes support QSSR
Both Fidelity and Performance support QSSR, according to the developer statement in PlayStation’s November 13 announcement. Insomniac’s separate release note identifies the patch and describes improvements to image detail and stability on PS5. Together, those sources establish support without supplying a numerical comparison between the modes.
Resolution and frame-rate targets are not published in the official notes cited here. We do not calculate missing targets, substitute third-party measurements, or describe either mode as having a documented performance advantage from this patch. Support in both modes also does not establish whether the game exposes the same QSSR controls in each one.
If your question is whether to use Fidelity or Performance, these documents alone do not settle that choice. They confirm where QSSR is supported; they do not provide the measurements needed to predict your preferred result.
QSSR vs PSSR on PS5 Pro
QSSR and PSSR are different technologies and should not be treated as interchangeable names. The site’s existing comparison describes QSSR on PS5 and PSSR on PS5 Pro. A game’s PSSR support does not, by itself, confirm QSSR support. Spider-Man 2 has its own explicit QSSR patch and announcement, which are the evidence used on this page.
For the same reason, a reference to PS5 Pro does not turn the documented QSSR update into a PSSR update. Use the technology named in the relevant game and console documentation. This page does not infer an additional PS5 Pro feature, a mode change, or a visual comparison that the cited notes do not establish.
The QSSR vs PSSR guide provides the site’s comparison in context. Its distinction between the technologies also applies when reading another game’s announcement: shared terminology is not a substitute for confirmed support.
What the patch notes actually say
Insomniac’s release notes identify the update as version 1.006.000. They state that Marvel’s Spider-Man 2 now uses QSSR on PS5, describing improvements to image detail and image stability. This is the source for the patch number. The note does not specify a menu path, default setting, resolution, or frame-rate figure.
PlayStation’s November 13 blog announcement supplies the rollout context and a statement from Insomniac. That statement says the Spider-Man 2 update is live and names both Fidelity and Performance modes. This is the source for the two-mode confirmation and the November 13 availability statement.
Read the sources as complementary records. The release note provides the version identifier, while the announcement explains availability and mode coverage. Neither source supports filling in the missing settings or performance details with assumptions. The links below let you check each statement against its original context.
Other PS5 games with QSSR
The full QSSR games list separates three available titles from five announced updates as of November 14, 2026. The available titles are Ghost of Yōtei, Marvel’s Spider-Man 2, and Marvel’s Wolverine. Ghost of Yōtei was in the October 1 launch group, but its patch number is unconfirmed here. Wolverine’s QSSR patch is 1.002.000, and its notes explicitly say it is enabled by default.
The announced group consists of ARC Raiders, Control Resonant, Hell Let Loose: Vietnam, No Man’s Sky, and THE FINALS. Control Resonant is planned for December; the others retain their announced update windows. You can also return directly to Spider-Man 2’s homepage entry.
FAQ
I installed 1.006.000 but cannot see an option. What now?
Check the game’s current graphics labels against its own documentation. The cited notes do not establish a precise menu path or a manual toggle for Spider-Man 2. A missing visible switch therefore does not prove that the patch is absent. This page cannot confirm a hidden control or prescribe an undocumented setting.
Does this count as PSSR on PS5 Pro?
No: the evidence discussed here explicitly concerns QSSR. PSSR is a different technology associated with PS5 Pro. Do not rename this update or infer additional support from the console name alone.
Can QSSR reduce the frame rate?
The official notes cited here publish no frame-rate measurements. They cannot establish either a drop or a guaranteed absence of one. This page offers no benchmark conclusion.
Does Ghost of Yōtei use the same steps?
Do not copy Spider-Man 2’s version number or assume identical controls. Ghost of Yōtei’s required patch number and exact menu path remain unconfirmed in the sources used by this tracker.
Sources
Insomniac: release notes v1.006.000 identifies the patch and describes QSSR on PS5. PlayStation: November 13 announcement confirms availability and both graphics modes.
Sources last checked: November 14, 2026. This page is an independent summary of official documentation, not a hands-on test. Unpublished settings and performance details remain unknown; source links do not imply a partnership, authorization, or endorsement of QSSR Games.